Posts Tagged ‘harmonix’

I used to be a Hero – Finale: The Decision

Tuesday, December 29th, 2009

I thought it was about time to wrap this up. I didn’t wanna fall into my usual trap of leaving things unfinished, so here goes…

Gaz and I had been playing Rock Band for quite some time when Activision announced the impending Guitar Hero: World Tour. Rock Band had set the new standard with the full compliment of instruments and it was pretty obvious Activision weren’t gonna take that lying down. So what do all big companies do when faced with a good competitor? They copy them of course.

Now this in itself is an understandable gesture. Harmonix once again showed them a gap in the market, as they’re unable to spot em themselves and they made a competitor. Competition is a healthy thing in this environment as it only inspires people like Harmonix to do something better. And they did, Rock Band 2. Harmonix had obviously gotten wind of Activision’s plot (if you can call it that) and used the time to make a beefed up, polished off , leaner, meaner competitor. The stage was set.

Guitar Hero: World Tour versus Rock Band 2

GH:WT came out before RB2 (them’s your abbreviations) and Gaz and I were umming and arring on whether or not to buy it. For a long time it wasn’t immediately clear whether the GH:WT instruments would be backwards compatible and the RB ones would be forwards compatible. We didn’t wanna shell out more cash (and it was quite a lot) for a set of new bits and bobs that wouldn’t work with all the other games. In a move of frankly mind boggling sensibility, a governing body whose name I have forgotten ruled that Activision and EA should play nice and make their peripherals cross compatible. Hurrah! This enabled us to gauge our options safe in the knowledge that whatever we used would work on everything else.

As good as RB1 was, the drums were very loud and my GH3 guitar was really quite small. Gaz and I were a bit flush at the time and decided to upgrade our weapons to the latest and greatest. This decision lead us to the full version of GH:WT with new drums, guitar and microphone. In spite of whatever I might think about GH:WT now, I will still stick by these controllers as they are fantastic. The guitar was solid and reliable, so much so that I still use it now. The drums were a lot quieter and a lot bulkier which is quite handy when you’re bashing the shit out of them on a regular basis.

So with the arrival of GH:WT we stopped playing RB1 for a bit. Mainly because the instruments were great and we’d played RB1 to death and back. The new songs in GH:WT were a breath of fresh air with a couple of inspired choices among a large contingent of indifference. We’d been playing it for a while and something just wasn’t right. The nature of the problem became clear when RB2 came out.

RB2 isn’t really RB2. It’s more like RB1.5. A toned, polished version of Rock Band designed to bring that little bit more to the table in the face of competition. It worked. To be playing Rock Band again was a joy. It was when playing Rock Band 2 that we saw just how far GH:WT missed the point. It highlighted the fundamental difference in the core purpose of the respective games. RB (1 and 2) were designed to be multiplayer first and catered for single player whereas GH:WT is the complete opposite.

Everything about Rock Band was designed be as inclusive as possible. When playing a song in Rock Band, band members have the ability to help other members through a song. Pulling everyone together, fostering a group experience, helping you to feel like a band. Overdrive was implemented in a group fashion as well. Sections of the song had synchronous overdrive sections where everyone would get more overdrive if you all completed a section perfectly together. When overdrive was used, it counted towards a band multiplier, again encouraging group play. You were a band.

GH:WT had none of that. If one person failed, you all failed. You had one joined Star power (overdrive) pool allowing people to be greedy. There was no co-operation. You were almost fighting against each other in what was supposed to be a co-operative experience. It completely missed the point. You weren’t a band, you were group of people forced to play together. Some people may suggest thats what most real bands are like, but it certainly wasn’t Activision’s intention when it was made. It showed they didn’t get it at all. It was a one player game.

The lack of true core differences between RB1 and RB2 made lead you to question what the point of RB2 was. But aside from the polishing and tweaking there was another thing Harmonix did which showed the difference in the ethos of the two franchises. They allowed you import the songs from RB1 into RB2. This immediately doubled the track list and showed a desire for you to enjoy it. They knew they weren’t making a completely new game, so they gave you enough to make it worth it.

When you take it out of the game mechanic itself, RB2 was still eons better. The tour mode from RB1 was improved with different gigs in different locations. Giving you sense of moving forward as a band, again breeding a feeling of co-operation, a proper multiplayer experience. GH:WT just had a list of songs and said, go on, play that and fuck off.

Rock Band 2 won this battle by a country mile. I still play it today as it was designed from the ground up to be a enjoyable group experience. GH:WT is a single player game with the trappings of a multiplayer game.

The Decision

This brings us pretty much up to the present and due to comparatively recent events I have come to a fork in the road. New versions of these games have come out since then and I’m fairly sure GH5 has addressed some of the problems I have highlighted above. I say fairly sure because I haven’t played it. After GH:WT I wasn’t that interested. The track list was forgettable and I wasn’t convinced they’d ever get it.

My apprehension was vindicated when news hit of a flurry complaints directed at GH5. Guitar Hero (since version 3) has placed an disproportionate amount of value in their rock star cameos and GH5 was no exception. During development they had secured the rights to include the late Kurt Cobain as a playable character in GH5. When the game launched it became apparent that you could use Kurt on any song on any instrument, effectively trampling over his memory. I thought this was a shame but no more than that. I didn’t expect any better from them thats for sure.

I thought this was isolated slip up until Activision released their new game Band Hero. A game designed to appeal to a broader spectrum of people with more poppy songs, fair enough, whatever. I wasn’t fussed until I saw they’d done it again, this time with the band No Doubt. Again I’m not overly fussed about No Doubt but it was the nature of Activision’s statement on the subject that hit me, I quote:

“Some of the world’s most popular and iconic artists have been featured in Guitar Hero as playable characters, and we are proud to count No Doubt among them. Activision has a written agreement to use No Doubt in Band Hero – an agreement signed by No Doubt after extensive negotiations with its representatives, who collectively have decades of experience in the entertainment industry. Pursuant to that agreement, Activision worked with No Doubt and the band’s management in developing Band Hero. As a result, Activision believes it is within its legal rights with respect to the use and portrayal of the band members in the game and that this lawsuit is without merit. Activision is exploring its own legal options with respect to No Doubt’s obligations under the agreement.”

This is a formally worded middle finger to anyone who values music beyond the almighty dollar. We’re doing what we want. Fuck you. I had intended to show a video illustrating this but Activision’s intervention has gone further to prove my point. A while ago I found a video clip of Band Hero showing Cobain and Johnny Cash (another legend fucked) being depicted singing YMCA. It truly shows how little Activision care about music. The fact they’ve had it pulled shows they care even less than that.

You may think I’m naive for thinking they should care. This is a valid point but I don’t expect them to care. I don’t expect anything from them, they’re twats. I only highlight this because I’ve seen how good it can be when they do care.

Harmonix had been working for some time on Beatles: Rock Band (BRB). I wasn’t a massive fan of the Beatles at the time but for a long time I’d meant to have a proper look at what they were like. I was stunned. BRB is something of true beauty.  Everything about it was made with a true understanding of the music. Building on the solid foundation of Rock Band and placed into the magical world of the Beatles, a world I didn’t know before I played it. Here is the best example I can find, funnily enough not removed from the web. Maybe they’re proud of it.

This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

Look at it. The use of colour, the gorgeous animation, the song itself. It’s an unbridled joy, a triumph. This is better than anything in any Guitar Hero game and it will stay with me forever. It’s probably the most beautiful thing I’ve ever seen in a video game, it shows what games are truly capable of.

Beatles Rock Band is a game made with real warmth, charm and respect. Made with love. Harmonix should be applauded for making something like this and it leads me to the decision and the grand point of the last 3 blogs on this subject.

I am never buying another {insert name here} Hero game again.

I rarely make vitriolic statements like this but on this one I feel I should. This whole thing has showed me what can be achieved if we invest ourselves into what we make. Marvelous things can happen. If Harmonix can be bothered to respect the people they portray in their games, then I can be bothered to buy their games. Equally if Guitar Hero and it’s ilk can’t be bothered to respect those they portray, then why should I buy their games. It doesn’t take much and they don’t even want to do that for no other reason I can see than to not concede they made a mistake.

I might be wrong but Harmonix seem to make their music games with a heartfelt appreciation of their subject matter, Activision couldn’t give two shits, so fuck them.

I do wonder if I’ll extend this to anything released by Activision. Dolly steps I guess, I’ll be a fully principled human being one day.

I used to be a Hero – Episode 2: I joined a band

Saturday, November 7th, 2009

You join this tale with me fully smitten with Guitar Hero III. It was June 2008. I had just moved into Gaz’s house which was considerably nicer than the dinge hole I had been previously staying in. I had convinced Gaz quite some time ago to buy GHIII and we were pretty much at the same level. We would play Guitar Hero quite a lot on 2 player mode, one of us being bass or rhythm and the other on lead and we quite enjoyed it. Things were good.

The sheer amount of time I had invested in GHIII meant I was quite bored of the track list I had played to death and back and then back to death again. GHIII was the latest version available so I had to look backward. Options were scarce back in them days and a mate at work had a copy of Guitar Hero II. I’d been interested to give it a whirl because one of the songs it contained was…

This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

Yes. Woman by Wolfmother. I luuuurve this song. So when I fired it up I was a bit disappointed. It was a bit rough around the edges and there were loads of songs I didn’t know. Now, I should have known from the lessons I learned from GHIII that I would probably grow to love these songs but I was young and foolish. So having played Woman I cast it aside.

The first two Guitar Hero games were made by Harmonix but after a presumably messy split with Activision the reins were handed to Neversoft. Neversoft are probably best known for their stirling work on the Tony Hawk games up until about Tony Hawks 3, after that it just got silly. Now Neversoft did a good job with GHIII but theres not a great deal you can do wrong (or so I thought), but I should have been alerted at the time to Harmonix moving onto other things.

Generally if there is a split between publisher and developer, it is the developer who have a modicum of integrity and come away not looking like a douche. The prime example of this is the break up between Eidos and Sports Interactive over the game Championship Manager. Sports Interactive signed with Sega and went onto make Football Manager and carry on being wildly successful. Whereas Eidos kept the name in a quite petty fashion and pursued to have a series of feeble games made under the Championship Manager name. It goes to show when you have a developer making a cast iron winner, you should give them whatever they want.

This brings me to subject of this chapter. Whilst Neversoft were busy rehashing the same idea for the third time for Activision, Harmonix were busy too. Now GHIII is a great game, but I’ve learned now that it’s exactly the same as 1 and 2 with more polish and different songs, it’s standard mainstream games development protocol. Harmonix were doing what all great developers do, Innovating. They were working on…

Cometh the saviour

Cometh the saviour

Ah yes, Rock Band. The next step in the music rhythm game. Taking the original Guitar Hero idea (which itself was taken from the Japanese arcade game Guitar Freaks by Konami, which I’ve played, awesome) and expanding it to include vocals and drums to the original facility to use guitar and bass. Such a simple idea, but so much potential.

Now when I first heard about this I was very interested but the reported price was quite a stumbling block. There were enormous rabbles on forums about it being hideously priced compared to the US retail price. So I gave it a wide berth thinking I couldn’t afford it. When the time came around for it’s release I had a bit of a cash and Gaz was very interested. When we found out our GHIII guitars would work on Rock Band it was on like Donkey Kong. We split the price and bought the game and a set of drums (which I had to lump from Poole to Southampton).

It was a revelation. It just felt right. We played with all the instruments for a while until we realised that Gaz’s place was on the drums and my place was on lead. Our band, Go Go Action Bronco, which we still have to this day, were touring the world, gaining fans and tearing up all kinds of awesome songs. Harmonix had seen Guitar Hero as a skeleton for something bigger, grander, richer and they completely realised it with Rock Band. We totally forgot about Guitar Hero III, it seemed like a prototype for what we had now. Everything was focused on the band, playing together and helping each other through.

Gaz baffled me with how quickly he took to the drums. I could never divorce the movement of my legs and arms which meant as soon as the rhythm deviated slightly I would be a mess. Whereas Gaz could plow through without missing a beat. I was not to be outdone and focused on the guitar. By now I was venturing into Expert country, we were both trying it on GHIII before we bought Rock Band and it was helped by the virtue that Rock Band was a bit easier.

We played it all the time and loved it to bits and again discovered so many great songs on Rock Band, for example:

And who can forget? (Choooooooooo! \m/)

This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

This chapter ends much like the first, with me happy with my lot. Gaz too. We loved Rock Band to bits, but once again new things were on the Horizon. Activision had been working away on it’s answer to Rock Band, a contender maybe? a successor? and Harmonix aren’t the kind of company to rest on their laurels, they had things in the works too. Exciting times were ahead…

Tune in next time for I used to be a Hero – Episode 3: Battle of the bands

p.s. Writing this has reminded me I haven’t played Rock Band for a while, Imma go play it now <3